Ranged Combat Worksheet (sr4.140)

Attacker has a gun!

Attacker Name
Fire Mode (Number of Rounds) Results
SS SA BF/N BF/W FA/LN FA/LW FA/FN FA/FW  
Attributes  
Agility  
Edge  
Skills  
Weapon Skill  
Archery, Automatics, Exotic Ranged, Heavy, Longarms, Pistols, or Throwing  
Modifiers  
Burst or Shot 1 2  
In Melee? (Enemy < 2m) Running?  
Firing from Cover? In a moving vehicle?  
None Laser Sight? Smartlink/Smartgun?  
Long Shot? (Use 1 Edge) Off Hand?  
Area effect (grenade, missile...)? Heavy Weapon?  
Dumpshocked? Gyro-Stablized?  
Ambidextrous? Home Ground?  
Wound Modifier  
Range Modifier (0 to -3) sr4.139
Vision Modifier sr4.140
Called Shot DP DV sr4.149
Recoil Compensation (Full Comp)  
Aimed Shot? (+1DP per delay) sr4.137
Additional Targets this phase  
Shotgun? Spread: Narrow Medium Wide Dice Pool
Weapon  
Damage Value Phy Stn Armor Penetration Successes
Ammunition Modifier  
Damage Value Bal Imp Tr Armor Penetration Damage P
Show Your Work
Dice Pool =
RcMod =
Damage =
Defender
Results Attributes
  Reaction
  Skills
  Full Defense? Yes No
  Dodge
  Gymnastics
  Modifiers
  Cover? (%) 0 25 50 100
  Wound Modifier
  Number of Previous Attacks
  Dumpshocked? Prone? (is 5m or <)
  Home Ground?  
Dice Pool In a moving vehicle? In melee combat?
  Soak
Successes Body
  Armor
  Ballistic Modified
  Impact Modified
Soak Pool  
Show Your Work
Dice Pool =
Dice Pool =
Soak Pool =
   
   
   
   
   
   
   
   
   
   
   
   
   

(Full Comp) - Parens indicate RC only if all supporting gear is used, like folding stock
Full Defense - Dodge/Gym are only used if the complex action is used to defend.

Weapon Fire Mode (rounds fired)
Single Shot 1 round Burst Fire/Narrow 3 rounds Full Auto/Long Narrow 6 rounds Full Auto/Full Narrow 10 rounds
Semi-Automatic 1 round Burst Fire/Wide 3 rounds Full Auto/Long Wide 6 rounds Full Auto/Full Wide 10 rounds